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Champak 50
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Volume 50 - JOGO DISK .iso
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Games
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maya_miguel_global_groovin.swf
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scripts
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frame_9
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DoAction.as
Wrap
Text File
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2007-09-27
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3KB
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83 lines
function CreateSoundClips()
{
var _loc1_ = _root;
_loc1_.sound1clip = new Sound();
_loc1_.sound1clip.attachSound("elephant");
_loc1_.sound2clip = new Sound();
_loc1_.sound2clip.attachSound("train");
_loc1_.sound3clip = new Sound();
_loc1_.sound3clip.attachSound("tincan");
_loc1_.sound4clip = new Sound();
_loc1_.sound4clip.attachSound("water");
_loc1_.sound8clip = new Sound();
_loc1_.sound8clip.attachSound("gong");
_loc1_.sound5clip_1 = new Sound(_loc1_.playhead1);
_loc1_.sound5clip_1.attachSound("xylo");
_loc1_.sound5clip_2 = new Sound(_loc1_.playhead2);
_loc1_.sound5clip_2.attachSound("xylo");
_loc1_.sound5clip_3 = new Sound(_loc1_.playhead3);
_loc1_.sound5clip_3.attachSound("xylo");
_loc1_.sound6clip_1 = new Sound(_loc1_.playhead1);
_loc1_.sound6clip_1.attachSound("bouzouki");
_loc1_.sound6clip_2 = new Sound(_loc1_.playhead2);
_loc1_.sound6clip_2.attachSound("bouzouki");
_loc1_.sound6clip_3 = new Sound(_loc1_.playhead3);
_loc1_.sound6clip_3.attachSound("bouzouki");
_loc1_.sound7clip_1 = new Sound(_loc1_.playhead1);
_loc1_.sound7clip_1.attachSound("bagpipes");
_loc1_.sound7clip_2 = new Sound(_loc1_.playhead2);
_loc1_.sound7clip_2.attachSound("bagpipes");
_loc1_.sound7clip_3 = new Sound(_loc1_.playhead3);
_loc1_.sound7clip_3.attachSound("bagpipes");
_loc1_.sound9clip_1 = new Sound(_loc1_.playhead1);
_loc1_.sound9clip_1.attachSound("maracas");
_loc1_.sound9clip_2 = new Sound(_loc1_.playhead2);
_loc1_.sound9clip_2.attachSound("maracas");
_loc1_.sound9clip_3 = new Sound(_loc1_.playhead3);
_loc1_.sound9clip_3.attachSound("maracas");
_loc1_.beat1clip_1 = new Sound(_loc1_.playhead1);
_loc1_.beat1clip_1.attachSound("mideast");
_loc1_.beat1clip_2 = new Sound(_loc1_.playhead2);
_loc1_.beat1clip_2.attachSound("mideast");
_loc1_.beat1clip_3 = new Sound(_loc1_.playhead3);
_loc1_.beat1clip_3.attachSound("mideast");
_loc1_.beat2clip_1 = new Sound(_loc1_.playhead1);
_loc1_.beat2clip_1.attachSound("african");
_loc1_.beat2clip_2 = new Sound(_loc1_.playhead2);
_loc1_.beat2clip_2.attachSound("african");
_loc1_.beat2clip_3 = new Sound(_loc1_.playhead3);
_loc1_.beat2clip_3.attachSound("african");
_loc1_.beat3clip_1 = new Sound(_loc1_.playhead1);
_loc1_.beat3clip_1.attachSound("chinese");
_loc1_.beat3clip_2 = new Sound(_loc1_.playhead2);
_loc1_.beat3clip_2.attachSound("chinese");
_loc1_.beat3clip_3 = new Sound(_loc1_.playhead3);
_loc1_.beat3clip_3.attachSound("chinese");
_loc1_.beat4clip_1 = new Sound(_loc1_.playhead1);
_loc1_.beat4clip_1.attachSound("brazillian");
_loc1_.beat4clip_2 = new Sound(_loc1_.playhead2);
_loc1_.beat4clip_2.attachSound("brazillian");
_loc1_.beat4clip_3 = new Sound(_loc1_.playhea3);
_loc1_.beat4clip_3.attachSound("brazillian");
_loc1_.soundClipsCreated = true;
}
_root.yoffset1 = 200;
_root.yoffset2 = 246;
_root.yoffset3 = 295;
_root.ybaseline = 190;
_root.ButtonCount = 10;
_root.TotalSounds = 9;
_root.TotalBeats = 4;
_root.GlobalSound = new Sound();
_root.soundClipsCreated = false;
_root.demosound = "";
if(!_root.soundClipsCreated)
{
_root.CreateSoundClips();
}
if(_root.language eq null or _root.language eq "" or _root.language.length == 0)
{
_root.language = "english";
}
stop();